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Albert Johannessen

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3

Chaotic Systems, Realtime Particle Simulations and 3D Rendering

Simulating multiple independent particles following a chaotic ODE, and rendering particle trails with Three.js.

2

Continuous Collision Detection for 3D Cubic Spline Trajectories

How to algorithmically check for collisions between 3D trajectories using non-convex optimization.

1

3D Cubic Splines from Irregularly Sampled Timepoints

Interpolating trajectories with cubic splines.