Sorted newest to oldest.
3
Chaotic Systems, Realtime Particle Simulations and 3D Rendering
Simulating multiple independent particles following a chaotic ODE, and rendering particle trails with Three.js.
2
Continuous Collision Detection for 3D Cubic Spline Trajectories
How to algorithmically check for collisions between 3D trajectories using non-convex optimization.
1
3D Cubic Splines from Irregularly Sampled Timepoints
Interpolating trajectories with cubic splines.